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FOR STUDIOS, THE NAME OF THE GAME IS GAMES
Wednesday, April 6 2005
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The motion picture industry is still looking for a formula to port its movies to the video game platform. According to a study by market researchers The NPD Group reported in today's (Wednesday) Los Angeles Daily News, The Matrix video game sold about 2 million units. By contrast, sales of the "pure" video game Halo totaled $125 million on the first day it hit the shelves. "It took Spider-Man four days to do that [at the box office," Keith Boesky, an industry analyst based in Los Angeles, told the Daily News. Some studios, however, have begun to restructure their video game divisions and pump more money into them. "Our top brass has openly said this is a sector they wish to invest in. The growth in this division is obvious," Disney's Buena Vista Games spokeswoman Angela Emery told the newspaper.
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KIDS SPEND MORE TIME WITH MEDIA THAN ADULTS SPEND WORKING
Friday, March 11 2005
The
average
child
between
the
ages
of
8
and
18
now
spends
6.5
hours
a
day
with
TV,
the
Internet,
video
games,
radio,
MP3
players
and
other
media,
according
to
a
study
released
Thursday
by
the
Kaiser
Family
Foundation
and
reported
by
Advertising
Age.
When
children's
multitasking
is
taken
into
account
--
in
which
they
are
exposed
to
the
content
and
advertising
of
two
or
more
media
at
once
--
their
media
engagement
becomes
the
(more)
BRANDO RECORDED VOICE TRACKS FOR GODFATHER GAME
Thursday, February 3 2005
Despite
a
report
on
Wednesday
that
in
1972
Marlon
Brando
had
originally
refused
an
offer
to
appear
as
Don
Corleone
in
The
Godfather
because
he
didn't
want
to
"glorify
the
Mafia,"
he
recorded
voice
tracks
for
a
video
game
shortly
before
his
death
which
may
appear
to
do
just
that.
Game
publishers
Electronic
Arts
confirmed
Wednesday
that
Brando
had
recorded
the
tracks
for
a
game
in
which
the
players
take
the
role
of
aspiring
mobsters
(more)
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